Idea Writers Still Needed. What ChatGPT Can’t Do.

We’re going all in on digital. If anyone doesn’t want to learn the Internet, pack up your desk and leave.

We heard this from the president of our ad agency during a Monday morning employee meeting. This may not be scary today when  65% of all ad spending is digital. But in the late-2000s it caused worry. Why?

As a mid-career advertising copywriter, I built my expertise on traditional mass media ads. I instinctively wrote print ads, billboards, 30-second TV scripts, and 60-second radio ads. That’s what I learned in undergrad, at Portfolio Center, and what I had created for 10 years. I honed my skills and was good at them. My campaigns with art directors helped clients meet sales objectives and won creative awards.

The Internet Experiment

I still remember that feeling. For us who built our careers on mass media ads, it was like the rug was pulled out from under our feet. Did I spend all those years in school and years fine tuning my craft only to be replaced by Internet experts? Would they need us traditional ad copywriters anymore? I remember Goodby, Silverstein & Partners, known for creative traditional ads, announced they were no longer an ad agency – they’re a digital agency. Advertising Age even ran an article with a subhead, “The Advertising Age Is Over.”

Source: “Digital Set to Surpass TV in Time Spent with U.S. Media,” eMarketer.com, August 1, 2013, http://www.emarketer.com/Article/Digital-Set-Surpass-TV-Time-Spent-with-US-Media/1010096 Note: Hours and minutes spent with each medium regardless of multitasking.

What did I do that Monday morning? I looked at a picture of my wife and kids on my desk. I needed the job and income, and decided to learn Internet marketing. I did and created many successful digital and social efforts for clients including PRSA social media word-of-mouth awards and OMMA online media marketing and advertising awards. Today I’m a professor, researcher, and author of digital and social media marketing. By 2017 AdAge ran another article, “Desktop and Mobile Ad Revenue Surpasses TV For The First Time.”

ChatGPT Experiment One

That feeling came back when ChatGPT was released. I had ChatGPT write a blog post for me, “Top 10 Tips For Successful Social Media Marketing: ChatGPT Wrote That Article In Less Than A Minute Then I Spent Four Hours Writing The Rest.”  It scared me how quickly it wrote an article that may take me hours based on years of experience.

I concluded that human-written articles do offer benefits beyond A.I. We form connections and develop bonds you don’t feel from a chatbot. Having a chatbot create your content can’t replace the rewards of learning on your own and developing your voice and unique perspective. Writing and creating are learning. That anxious feeling subsided.

ChatGPT Experiment Two

Then the editor of our student magazine approached me with an idea. He wanted ChatGPT to complete a class assignment. I convinced myself I could do better writing on my blog, but what about a student report? If ChatGPT could do it why am I needed as a professor? There was that feeling of the rug being pulled out again.

Create A Situation Analysis for Spotify

For Marketing Principles, a key assignment is to write a situation analysis for a company. Students select the company with stipulations to ensure they’re accessing the kind of data that professional markers use to create their marketing strategies. Our university has databases such as Mintel and Statista so students can learn more by doing. Below is a general description:

Select a US product/service you’re interested in and conduct a situation analysis on the current marketing environment. Write an introduction, access a Mintel report (define the market, describe key trends, select one company in the market), assess the internal environment, assess the external environment, create a SWOT summary graphic, create marketing objectives (following SMART guidelines), a value proposition, and a conclusion. Use APA format with all sources cited in APA Style.

He instructed ChatGPT to write a situation analysis for a company in the streaming audio market in APA style and gave it my specific requirements. ChatGPT chose Spotify.

Introduction

For the introduction, ChatGPT wrote:

The streaming audio industry has experienced significant growth in recent years, driven by increasing demand for on-demand audio content and advancements in technology. As a result, companies like Spotify have been able to capitalize on this trend and achieve impressive growth in terms of user base and revenue.

From this intro., it sounds like ChatGPT is accessing the right data and understands the purpose of the report and assignment.

Access Mintel Market Report

While what ChatGPT said is true, I would look for more in a student report. I ask them to summarize some of the latest trends that would be important to form a marketing strategy. According to the latest Mintel report “Streaming Audio – US – 2022,” there is more a marketer would need to know. Even the first paragraph of Mintel’s report highlights trends in the market that may influence Spotify’s marketing strategy:

  • 2/3rds of customers want help choosing what to listen to via curated content.
  • Exclusive/early access to new music, podcasts, audiobooks can differentiate.
  • 62% of adults try to support services that fairly compensate artists and creators.

Internal Environment

For the internal environment, ChatGPT did a good job pulling the company mission statement from its website and describing the basic service. It even provided what looks to be an APA citation:

Spotify was founded in 2006 in Stockholm, Sweden, and has since become a leading global streaming audio platform. The company’s mission is to “unlock the potential of human creativity by giving a million creative artists the opportunity to live off their art and billions of fans the opportunity to enjoy and be inspired by it” (Spotify, n.d.). Spotify’s primary product is its music streaming service, which is available to users on desktop and mobile devices, as well as through connected devices such as smart speakers.

ChatGPT does go on to provide some marketing performance numbers:

Spotify has over 365 million monthly active users, including 165 million premium subscribers (Statista, 2021).

The first number seems accurate, but there are more current numbers as of Q4 2022 from Statista of 489 million monthly active users (MAUs) and 205 million premium subscribers. I would expect students to find the latest data. A 124 million, 34% increase for MAUs and 40 million, 24% increase for premium subscribers is significant.

Then ChatGPT reports a revenue number:

The company has experienced significant growth in revenue, with a 16% increase in 2020 to $7.88 billion (Spotify, 2021).

The revenue number looks correct until you do some research and find the number is in euros, not US dollars. Spotify is a European company, but the assignment is to focus on the US market. To report revenue with a US dollar sign, which ChatGPT did, it should be around $8.47 billion. I also found a more recent 2022 revenue number of 11.72 billion euros or roughly $12.41 billion US dollars. The conversion difference is $59 million, the date difference is nearly $3.94 billion.

Lastly, under the internal environment, ChatGPT names Spotify’s main competitors:

However, Spotify faces challenges from competitors such as Apple Music, Amazon Music, and Pandora.

This sounds reasonable, but in Mintel’s report a graph shows Spotify’s close competitors as (1.) YouTube Music and (2.) Pandora. Because ChatGPT isn’t using real citations it’s hard to know where it got this and how old it is. Understanding current competitors is important to any strategy.

External Environment

For external environment, ChatGPT wrote:

Political, legal, and economic factors impacting Spotify’s marketing performance include issues related to copyright law and licensing agreements, as well as the impact of the COVID-19 pandemic on the music industry. Demographic, social, and cultural factors impacting Spotify include changing music consumption habits and the increasing popularity of podcasts. Technological factors include the development of new platforms for streaming audio, as well as advancements in artificial intelligence and machine learning that are used to make personalized recommendations.

This is a good general list of issues that may affect Spotify and the streaming audio market, but there are no details that could turn into insights actionable in a marketing strategy. COVID-19 impacted the music industry, like all industries, but how? Mintel’s report explains how and indicates its negative impact was less than expected:

  • Growth slowed, but people found ways to listen to favorite music and podcasts.
  • The low barrier to publishing helped artists publish even from home.

An important external factor missing from ChatGPT’s list is inflation – something Spotify needs to consider for product, pricing, and promotion strategies. The Mintel Report warns that high inflation of 8-9% in the past year could lower household spending on streaming audio with a large percentage of adults worried about rising prices.

The next requirement was to summarize what was found in a SWOT graphic of internal strengths and weaknesses, plus external opportunities, and threats.

SWOT Summary Graphic

Below is what ChatGPT provided:

The SWOT analysis for Spotify is presented in the figure below.

Obviously, it didn’t draw the graphic. I am not sure what it tried to access from Imgur.com. If It did find a Spotify SWOT from Imgur it wouldn’t meet my requirements. That would be someone else’s SWOT based on their opinion and data, not a summary of what the student found in their situation analysis.

Marketing Objective

Next, ChatGPT wrote a marketing objective:

To continue its growth in revenue and premium subscribers, Spotify should set the following marketing objective: “Increase premium subscribers by 20% over the next marketing budget year, from 165 million to 198 million, through targeted marketing campaigns and promotions.”

This objective meets some SMART guidelines. It’s specific, measurable, achievable, and time-bound. But it’s not relevant since there’s more recent data. They’ve surpassed this revenue objective.

I would also coach students about using global numbers versus market-specific numbers. Typically, marketers set objectives for different markets like the US or North America vs. Europe to set unique marketing plans for each. From Statista 28% of Spotify’s premium subscribers are from North America (57.4 million), from which you could set a more accurate marketing objective.

My bigger apprehension about ChatGPT’s marketing objective it might not be right based on what we learned from Mintel about concern over inflation. If most people are worried about rising prices can Spotify convince 33 million more people to add a premium subscription while not losing any existing premium subscribers?

A revenue or market share objective may be better to grow all users promoting free and premium accounts. Spotify makes advertising revenue from free accounts. You don’t want a loss to competitors. This would depend on what we find out about the main competitor(s) and what they are offering, which ChatGPT didn’t described.

Value Proposition

For the value proposition, ChatGPT wrote:

Spotify’s value proposition is based on its ability to provide users with a comprehensive library of music and audio content, delivered through a user-friendly platform that enables easy discovery and sharing. With a focus on user engagement and social sharing, Spotify encourages loyalty and helps users discover new music and artists that fit their tastes, while also providing access to popular hits and classic tracks.

At first, this sounds like a good value prop. But it’s more a general product description that could apply to any competitor in the streaming audio market. From a student, I’d look for a more nuanced understanding of the current market, consumer trends, and competitors. The value proposition should take into consideration Spotify’s unique place in the market in comparison to what competitors are offering and what consumers are currently looking for.

Conclusion

This was ChatGPT’s conclusion:

In conclusion, Spotify is well-positioned to continue to succeed in the rapidly growing streaming audio market, despite facing challenges from competitors and changing market trends. Developing effective marketing strategies and objectives is critical for Spotify to maintain its position as a leader in the industry. By leveraging its unique value proposition and focusing on key marketing metrics, such as premium subscriber growth, Spotify can continue to drive revenue and capture market share.

This sounds like a good conclusion, but there’s no real understanding of the current streaming audio market. It makes it sound so easy! Yet, if marketers relied on past/current offerings and never made adjustments based on changing market conditions, consumer trends, and competitor actions they wouldn’t be well-positioned to continue to succeed.

References

This was ChatGPT’s references:

References

Spotify. (n.d.). About Spotify. Retrieved August 29, 2021, from https://www.spotify.com/us/about-us/

Spotify. (2021). Spotify Technology S.A. fourth quarter and fiscal year 2020 financial results. Retrieved fromhttps://www.sec.gov/Archives/edgar/data/1639920/000163992021000014/spotify2020q4ex991.htm

Statista

It hasn’t provided the references to the multiple Statista data with URL links. The required Mintel market report is missing. ChatGPT seems to be mimicking some aspects of APA citation but missing a lot.

My Overall Assessment?

This report looks into the past, describes Spotify as is, sets a higher premium subscriber number, and says keep doing what you’re doing to succeed! There’s no real understanding. It feels like a collection of incomplete facts organized into categories and written to sound like a person talking. I wouldn’t base my marketing strategy on it! If a student was hired into the marketing department at Spotify and their manager asked them to submit a situation analysis, I would not want them submitting this.

From my experience so far ChatGPT answers lack human nuance, insight, and refinement. Plus, if ChatGPT can answer it alone, why would a company, client, or audience need you? That’s what we all need to figure out. ChatGPT can be a great tool to jumpstart thinking, but what are you good at that ChatGPT can’t do?

What Am I Good At?

Back in the 2000s, I found the answer in Teressa Iezzi’s book The Idea Writers. She reminded copywriters and art directors (creatives) we weren’t experts at traditional ads. We were writers and designers of ideas that connect brands to consumers no matter the tool. We were experts in finding human truths and crafting stories that form emotional connections with target audiences to meet marketing objectives.

I could have had ChatGPT write this article, but I don’t think it’d have the same relevance, reach, and resonance. Can you relate to the feelings I’ve had (in my past and current career)? How’s your ChatGPT anxiety as a writer, designer, creator, marketer, student, or professor?

Look for Ethan Dyril’s article coming out in the Swinging Bridge on March 31st.

The Metaverse. The Future of Digital and Social Media Marketing?

There has been a lot of hype over the metaverse. A Google search of the term metaverse returns 189 million results. The company that owns two of the largest social media networks in the world even changed its name from Facebook to Meta in 2021. Yet the metaverse may not be living up to the hype.

Early reports indicate Meta’s Horizon Worlds isn’t meeting expectations. A year old in December 2022, Horizon Worlds has just 200,000 monthly active users, below Meta’s goal of 280,000 from an already lowered initial projection of 500,000. Simply building a virtual world without a special interest, unique selling point, or target community is a challenge.

We should have learned this lesson from the hype over Second Life in 2007 when big brands invested heavily in virtual real estate. Back then founder Philip Rosedale proclaimed, “The 3D web will rapidly be the dominant thing and everyone will have an avatar.”

After 19 years Second Life hasn’t built a mass virtual world but does have 1 million monthly active niche users. It also has graphics that seem to look better than Horizon Worlds. Second Life is also free to join via the web – you pay to own land. Living in Horizon World first requires purchasing $400 Meta owned Oculus headsets and downloading the app.

Screen capture from promotion video on Meta Horizon Worlds Oculus website.
Screen capture from Second Life’s promotion video on its website.

If you build it (the metaverse) they (mass audiences) may not come. Business Insider reports that only 9% of the worlds built Horizon Worlds are visited by 50 users or more. Most users abandon the platform in the first month, and over half of the VR headsets are out of use within six months.

This doesn’t mean that the metaverse isn’t relevant to marketers. It just isn’t a mass media play. There are already existing metaverse niche communities out there. Remember that Facebook’s platform of nearly 3 billion monthly active global users was not created overnight. It also started with a niche audience of U.S. college students.

You don’t need Horizon Worlds to engage in the metaverse. Most of the existing, populated, and active metaverses are game-based browser virtual worlds such as Fortnite, Roblox, Minecraft, Avankin Life, IMNU, and, of course, Second Life. These 3D virtual worlds have been around for at least five years with many existing for a decade or longer.

Below is an amazing infographic of the existing metaverse by Nic Mitham of Metaversed Consulting created in part from data from W. James Au at New World Notes. As you can see in the MAU’s below, you don’t need to wait for Horizon Worlds to take off to experiment with metaverse marketing.

The Metaverse Universe by Nic Mitham at Metaversed Consulting.

How are brands using the metaverse for marketing? Vans partnered with Roblox to create a virtual interactive skate park, Vans World. It allowed Roblox users to virtually visit skate parks with friends earning points through game play to spend on virtual Vans sneakers and apparel and to build customized skateboards in a virtual skate shop. Vans World attracted over 48 million visitors in a couple of months.

Nike created Nikeland metaverse in Roblox. In a couple of months, 7 million visited Nikeland to enjoy brand experiences, such as celebrity appearances by LeBron James, games with rewards, and ownership of their own “yard” or personal space to show off their collectibles. Exclusive branded digital products can also be worn on fans’ avatars around Roblox environments to create digital brand ambassadors.

With these examples, keep in mind that 54% of Roblox users are under 12 years old and just 14% are over 25 years old. These demographics may match Vans’ and Nike’s target audience, but probably don’t fit with many marketers’ target customers. Package goods like Tide don’t need to be creating Tideland virtual Roblox laundry rooms to engage fans and sell more detergent.

Dip your toe in the metaverse with “phygital” experiences. Other brands have created merged digital and real-life experiences through the metaverse. During New York Fashion Week Puma launched an integrated physical and digital experience called “Black Station.” Visitors to the website interacted with the brand’s Fashion Week show as if they were there in person. Digital exhibits featured 3D sneakers and NFT holders could redeem tokens for physical pairs of shoes.

Phygital marketing blends digital metaverse and physical real-life brand experiences. Instead of jumping completely into the virtual world, phygital combines the physical and digital experiences that consumers may be more comfortable with including AR/VR and 3D modeling or metaverse experiences that reflect a physical one.

Some of these hybrid experiences are happening on Decentraland. Dentraland is a newer 3D browser-based virtual world built on NFTs and cryptocurrency.  Samsung’s New York flagship store had a physical sustainability fashion show that was simultaneously created in the brand’s metaverse space in Decentraland. This is called a “simuverse” experience. Simulverse is when a physical event is simultaneously played out in the metaverse.

Another phygital strategy is “twinning.” Twinning is crafting digital experiences that mimic a physical one, or vice versa. An example of twinning is when Gucci created physical figurines of its “SuperGucci” NFTs. Or Prada which added NFTs to its limited-edition physical clothes.

A related strategy is “tokenization.” Tokenization is when physical items are reformatted into NFTs on a blockchain. Tommy Hilfiger created NFTs of luxury and exclusive physical merchandise on the Boston Portal marketplace in Decentraland. Their release was timed with the physical world fashion week but hosted in the fashion district of this 3D virtual world.

The bottom line for marketers? The metaverse isn’t mainstream and may never be, at least in the next several years. Instead of going all in, go partially in with “phygital” experiences and by reaching relevant niche audiences in existing virtual worlds. Simply building a brand experience in Horizon Worlds will not make your customers come.

If your target audience is already active in a metaverse then go where they are spending time. This is the same strategy for selecting social media platforms. First, define your marketing objectives and your target audience. Then look at user demographics and psychographics of metaverse platforms searching for a match. Also, go beyond monthly active users (MAUs) and search for daily active user (DAUs) data.

Want to learn more about the broader topic of Web3? Check out my previous article “The Future of Digital and Social Media Marketing With Web3.” Or to learn more about matching target audience to digital platforms see “Are You My Audience? 7 Misconceptions About Target Audiences in Social Media and Digital Marketing Strategy.”